The future of gamification

Key points:

In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name a few. While the environment that grows children into students–and eventually young adults–has been changing, the education system has proved less dynamic. There are ways to embrace these changes as a means of benefit to a child’s education instead of a burden.

Engagement is the name of the game here, and educators are losing. According to a 2022 Gallup poll, engaged students are 2.5 times more likely to say that they get excellent grades and do well in school. This is massive, but even more impressive is that they are 4.5 times more likely to be hopeful about the future than their actively disengaged peers. Students who are happy to come to school and who see it as an opportunity are bound to feel more self-agency and to be better prepared for their post-educational lives.…Read More

BenQ Education Partners With ANTON Learning App

COSTA MESA, Calif. — BenQ, an internationally renowned provider of visual display solutions, announced that the ANTON learning app is now available on BenQ Boards. Trusted by over 15 million learners and teachers in over 60,000 schools, the ANTON learning app features learning material across a multitude of subjects, with the goal of making learning fun for students and easy for teachers to create and deliver engaging lessons. This partnership strengthens BenQ’s commitment to providing direct access to the apps and learning software that educators use daily from their BenQ Boards for a more streamlined, future-ready classroom.

“We’re steadfast in our mission to make it as easy as possible for educators to use the BenQ Board while helping students achieve great outcomes,” said Bob Wudeck, senior director of business development at BenQ Education. “ANTON is widely used by thousands of teachers. This is a great addition to the many resources now available in our BenQ Boards and is another step in bridging the gap between traditional teaching methods and cutting-edge technology that will help teachers shape the future of learning.”

The ANTON learning app and online learning portal are part of a standards-aligned curriculum available in multiple languages. Boasting over 100,000 exercises and 200 exercise types, it contains interactive elements, feedback, games, and explanations aimed at supporting and engaging young people in learning. It covers English, math, science, social studies, languages, and music, following set lessons with exercises in each topic. Users are able to select the subject that they wish to focus on and then follow scaffolded exercises developed to help them understand the material. Students can earn coins through their learning to spend on fun games and avatars.  Teachers are able to create classes, assign homework, and track the learning progress of their students. This information can then be used to personalize any learning or to bridge the learning between school and home.…Read More

How to redefine learning in the digital age

Key points:

  • ChatGPT-4 enriches curriculum, fosters collaboration, and prepares students for the challenges of the digital age
  • As higher learning institutions embrace ChatGPT-4 and AI technologies, they contribute to shaping a future-ready generation of learners
  • See related article: At ISTELive 23, balancing humanity with AI

In an era defined by technological innovation, the integration of artificial intelligence (AI) technologies has become a game-changer in higher education. ChatGPT-4, developed by OpenAI, presents an extraordinary opportunity for higher learning institutions to revolutionize education. By incorporating ChatGPT-4 as a required part of the learning experience, institutions can unlock a new realm of innovation, critical thinking, and personalized learning.

The integration of ChatGPT-4 enriches the curriculum, fosters collaboration, and prepares students for the challenges of the digital age. Dr. Ryan Watkins, a professor of education at The George Washington University Graduate School of Education and Human Development, said he plans to have his students use ChatGPT to write outlines for class presentations: “I might have my students use it as a starting place, and then they can add their content in and comment about how useful or not useful it was.”…Read More

3 reasons creativity is essential for the future of education

Key points:

I like to say I was raised by a combination of nonprofits and the arts. At 15 years old, I moved into Mercy Home for Boys and Girls, a nonprofit group home in Chicago, and attended an independent arts high school in Illinois, a unique model where there was a minimum requirement of three hours of art a day.

I’d leave in the late afternoon and walk to my after-school arts program, The Marwen Foundation in Chicago, where I practiced digital art making – including photography, design, or other creative tracks – until late into the evening.…Read More

4 AI-powered language tools I use in my classroom

Key points:

  • Teachers shouldn’t be afraid to try AI language tools as part of their instruction
  • AI-powered tools can help students write well and revise their writing more efficiently
  • See related article: Is AI the future of education?

Since the release of OpenAI’s ChatGPT several months ago, there’s been an almost-complete panic in academic circles about the possibility (and sometimes, the reality) of students using AI-powered tools to cheat. 

As an English teacher myself, but also as someone who’s been interested in the development of OpenAI’s work since my own high school days, I admit that I’ve been rather more excited than worried by this development. AI-powered tools, especially language tools, have the potential to help students write well, revise their writing more efficiently, and even to think about languages in a more sophisticated way. …Read More

YouScience® Administers Over 1 Million Certification Exams In The 2022-2023 Academic Year

AMERICAN FORK, UTAH (PRWEB) — YouScience®, the leading technology provider dedicated to closing the growing skills gap between students and employers, is proud to announce that it has administered over 1 million certification exams to high school students across the U.S., during the 2022-23 academic year. With  industry-recognized certifications, students can demonstrate and quantify their skills to share with future employers. This significant milestone illustrates the company’s commitment to bridging the skill and labor gap in the United States and equipping the future workforce with essential industry skills.

The nation faces a  critical challenge in matching available jobs with skilled workers. As industries evolve and technology advances at a rapid pace, traditional education systems struggle to keep up with the changing demands of the labor market. Recognizing this pressing issue, YouScience has developed a  comprehensive solution to empower high school students and ensure they possess the necessary skills for success in the workforce.

With its innovative platform,  YouScience® Brightpath, the company offers students an opportunity to explore their aptitudes, interests, and strengths, providing them with valuable insights into potential career paths. The platform utilizes a unique combination of aptitude testing and career discovery tools, enabling students to identify and align their natural abilities with the skills required in various industries.…Read More

Wayside Publishing to Enhance New and Future Products After Acquisition

FREEPORT, Maine – Wayside Publishing®, the fastest-growing, U.S.-based K–12 world languages publisher, announces the acquisition of Lit®, a leading creator of comprehensible input animated video stories. 

Wayside Publishing has been in business since 1988 and creates proficiency-based print and digital world language programs and Comprehension-based Readers™. With a focus on innovation, Wayside continues to expand their range of creative and time-saving technologies for educators—ones that also provide students with engaging and supportive learning-enhancement tools. 

“We will immediately begin using the Lit library of videos to enhance new and future products, and the in-house video production will allow us to create content faster and at a lower cost,” said Wayside President Greg Greuel. “The combination of Lit content with our products will enhance our offerings and add to what our customers have been asking from us.” …Read More

The Once and Future ISTE

Sometimes the most insightful interactions at events don’t come from keynotes or session panels but from random conversations in a hotel lobby or airport gate. This seems to be the case whenever I bump into Kari Stubbs. In this conversation, which was reconstructed in a Zoom recording this week, we run the gamut—from post-pandemic hybrid event models to ramifications of the ISTE-ASCD merger, to AI noise, to new ways to better balance industry involvement with instructional inspiration. Click below to listen in and scroll through some of the edited highlights. You can read and see more about her ISTE experiences on LinkedIn.

Her ISTE highlight:

All of our teams need some elevated care right now—kind of the long tail of those emotions coming out of the pandemic. We have continued teacher resignations and ed leader resignations. And then for our business partners in the education space, we also have an elevated need for team care. Our panel looked at female leadership as a potential solution for making that happen. And it was a phenomenal conversation. I don’t know that I’ve ever been a part of a panel that struck a nerve quite as deeply as this one.…Read More

Swivl Launches Engageable, a Real-Time Attention Management Tool That Empowers Educators and Students to Navigate AI Transformation

MENLO PARK, Calif. (Newswire.com) – According to Gloria Mark, Ph.D., attention spans are declining,  averaging just 47 seconds on any screen. This is making it harder than ever for educators to develop their students’ interests in learning. Now AI is about to make that even harder by putting the cognitive challenges that used to require sustained attention a click away.  Swivl, a future-ready edtech company with a suite of reflective tools, is addressing this challenge with its latest offering,  Engageable, a real-time attention management tool with embedded mindfulness.

“AI’s impact on education will be 10x larger and faster than the internet,” said Brian Lamb, CEO and co-founder of Swivl. “We believe that creating an intentional process for how students manage their attention is a necessary part of the education community’s response to AI.”

Engageable helps users take on the attentional resistance of developing new interests in a more mindful and measured way. In the classroom, when a user starts the Pulse timer, they are prompted to take a deep breath and constructively recommit their attention in short intervals, tracking the ensuing time spent by activity. This helps build awareness of attention and how they are developing interests. Then, Engageable provides options to Recharge whenever stress or anxiety gets in the way, or to Record actions and reflections when it makes sense.…Read More

The Social Institute Expands Curriculum to Educate and Empower Third-Grade Students 

Durham, N.C.– The Social Institute announced that it has expanded its pioneering peer-to-peer learning technology to meet the needs of third-grade students, available starting Fall of 2023. This gamified approach to supporting student well-being, called #WinAtSocial, empowers students to navigate their social world positively — including social media and technology — to fuel their health, happiness, and future success.

The developmentally appropriate lessons come in response to demand from elementary schools nationwide and the U.S. Surgeon General’s recent advisory on the effects of social media on youth mental health, calling for policymakers to support digital and media literacy. Lessons have been created with valuable insights and ideas from third-grade students and teachers across the country. The lessons are interactive and will challenge students to explore the impact of their everyday choices in a choose-your-own-adventure experience.

By the time students reach the 4th grade, more than half of them are already using popular apps like YouTube, Google Classroom, Video Streaming, FaceTime, and Mobile Gaming on a weekly basis, according to data by The Social Institute…Read More