Key points:
- Gamification can encourage students to take ownership of their learning
- Discover the different gamified resources one teacher uses to engage students
- See related article: Are you teaching with Minecraft and Roblox? You should be
Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” (Haiken, 2021). Many students want more than just good grades from school–they want something physical or immediate. “Gamification empowers students with the ultimate in choices when setting goals for what badges and achievements they want to complete, which leads to learners building skills for self-reliance and self-control” (McCarthy, 2021).
Embracing gamification in the classroom will lead to students taking responsibility for their learning while also enjoying their time in class.…Read More