BenQ Education Partners With ANTON Learning App

COSTA MESA, Calif. — BenQ, an internationally renowned provider of visual display solutions, announced that the ANTON learning app is now available on BenQ Boards. Trusted by over 15 million learners and teachers in over 60,000 schools, the ANTON learning app features learning material across a multitude of subjects, with the goal of making learning fun for students and easy for teachers to create and deliver engaging lessons. This partnership strengthens BenQ’s commitment to providing direct access to the apps and learning software that educators use daily from their BenQ Boards for a more streamlined, future-ready classroom.

“We’re steadfast in our mission to make it as easy as possible for educators to use the BenQ Board while helping students achieve great outcomes,” said Bob Wudeck, senior director of business development at BenQ Education. “ANTON is widely used by thousands of teachers. This is a great addition to the many resources now available in our BenQ Boards and is another step in bridging the gap between traditional teaching methods and cutting-edge technology that will help teachers shape the future of learning.”

The ANTON learning app and online learning portal are part of a standards-aligned curriculum available in multiple languages. Boasting over 100,000 exercises and 200 exercise types, it contains interactive elements, feedback, games, and explanations aimed at supporting and engaging young people in learning. It covers English, math, science, social studies, languages, and music, following set lessons with exercises in each topic. Users are able to select the subject that they wish to focus on and then follow scaffolded exercises developed to help them understand the material. Students can earn coins through their learning to spend on fun games and avatars.  Teachers are able to create classes, assign homework, and track the learning progress of their students. This information can then be used to personalize any learning or to bridge the learning between school and home.…Read More

Cutting-Edge Technology Teaches Lessons about World War I

WASHINGTON, D.C. – During the upcoming National History Day Finals, The Doughboy Foundation, a nonprofit organization committed to World War I education, will be on hand to demonstrate the power of augmented reality (AR) to immerse history lovers in WWI. Using the Foundation’s Augmented Reality Apps, attendees registering on June 11 for the National History Day Finals week can explore life-sized WWI-era aircraft and giant timelines right in the registration hall at the University of Maryland, College Park.

“It can be a challenge to engage students in lessons about events that happened more than a century ago,” said Theo Mayer, chief technologist/program lead for the Doughboy Foundation. “Making the subject experiential and interactive through smartphones and tablets that use the power of AR brings the subject of World War I to life for today’s students.”

While National History Day participants will get a personal introduction to the WWI Teaching Resources, educators anywhere in the country can use them to bring history to life. Using the resources, made available through Verizon Innovative Learning HQ, educators and students can immerse themselves in WWI history. They can experience the wide-reaching effects of the war by viewing it in the context of women’s rights, immigrants’ experiences, Black and Native Americans struggles, propaganda, and the Bill of Rights.…Read More

Your classrooms might need digital assistants

AI has untapped potential in classrooms, from preschool through higher education. Digital assistants can transform how educators teach, giving them the freedom to teach from anywhere in the room.

When digital assistants are used in classrooms, the outcomes can be overwhelmingly beneficial.

Join eSchool News as a panel of experts shares the benefits of using AI digital assistants. …Read More

How innovative teaching helps boost productivity

AI has untapped potential in classrooms, from preschool through higher education. An AI digital assistant used in a classroom can transform how educators teach, giving them the freedom to teach from anywhere in the room.

Join eSchool News as Levi Belnap, Chief Strategy Officer at Merlyn Mind, introduces Merlyn (a digital assistant custom-designed for the classroom), shares the benefits of using an AI digital assistant, and discusses how the new strategic alliance with Promethean enables access to powerful technology in the classroom.

When you register, you’ll learn:…Read More

K12 Technology Company Edlio Acquires SchoolInfo, Launches Edlio Access App

GLENDALE, Calif. (GLOBE NEWSWIRE) — Edlio, leading provider of technology solutions for K-12 schools, is pleased to announce its acquisition of SchoolInfo, creators of premier mobile apps for schools.

SchoolInfo has proudly served the education market for 10 years, and has created mobile apps for more than 2,500 schools, districts, and other organizations. Nearly 3 million teachers, parents, and students worldwide rely on SchoolInfo products.

Edlio serves over 16,000 schools, and is a proven partner for K-12 leaders. Since 2001 they have worked to innovate and adapt to the ever-changing needs of teachers and school administrators. Edlio’s technology is designed to be user-friendly for any educator, yet powerful enough to meet the needs of even the largest school districts and communities.…Read More

Gamification tools that increase student engagement

Who out there doesn’t enjoy some form of game? Whether it be watching or playing a sport, a card game, a board game, or video games, most people would say they at least enjoy one.

Games are part of many people’s lives–so why not use them to benefit students when teaching?

From a 5th grade teacher lens, it is evident that students are more likely to engage in an educational activity when it is “gamified,” and even more so when it is gamified with technology. …Read More